Wednesday, June 13, 2007

Shadow Labs, hunter power, and loot (phat)

After finishing Sethekk Halls and getting my Shadow Labs key, it seemed like the logical next thing to do, so as soon as someone asked in Guild about an SL run, I was the first to volunteer my services.

We ended up with a very odd party indeed. Two Hunters (the other was a Marksman with a wolf casting that Ferocious Howl move), two Shadow Priests, one of whom donned healing gear and played the healbot, and a pugged Warrior later replaced by a Druid after my esteemed Priest colleague sent him running home with insults. I thought he did pretty well and the problem was more one of the absurd amount of aggro a Shadow priest can generate, but apparently he thought differently.

Obviously rather short on crowd control, I feel we did very well - no trash pulls (not even Blackheart the Inciter's 6-pulls) managed to wipe us, and we chain-trapped and mind controlled like pros.

We had a total of four wipes, one on each of the bosses while we worked out our strategy - the first boss's fear move really really sucks, Blackheart's group mind-control-slash-aggro-wipe is nothing short of a sickening pain in the ass, and Grandmaster blueberry summoner is just a joke if you set your hunters on killing all the voidwalkers on the kiting path. Our wipe on Murmur was bad luck (we tried to 4-man it while the shadow priest was afk), the healer became the bomb and couldn't get LOS on the tank quickly enough after getting back.

Oh, and uh...

1 comment:

Thallium said...

Grats, hon!

<3,

Vana